Industry Experience

Through my work projects, I’ve had the opportunity to contribute to games with larger scopes and more complex systems. These experiences have allowed me to apply and expand my skills in real-world scenarios, collaborate closely with multidisciplinary teams, and deliver features that enhance the overall player experience.

Unreal Generalist Engineer - Daloar Studios
Unreal Engine 5.4 | Dec/2024 - Present

Working on The Occultist , a first-person horror/puzzle game currently in the final steps of development.

  • Designed, implemented and iterated puzzle systems, ensuring engaging gameplay with keyboard/mouse and gamepad, both in C++ and BPs.
  • Optimized performance and resolved bugs across PC and console versions, improving stability and frame rate

Additional contributions: QA Tools | Console certification compliance

Unreal Engine Engineer - Maniac Panda Games
Unreal Engine 5.3 | Sep/2023 - Nov/2024

Working on OuterRing , an MMO RPG third-person shooter.

  • Developed the equipment system and player/AI skills using the GAS plugin.
  • Worked on the UI system and created multiple widgets using our CommonUI implementation, including inventory (for selecting equipment and skills) and NPC dialogue interfaces

Additional contributions: Automation Tests | QA Tools | Unreal Online system