As someone who enjoys learning and improving, I find that making games is one of the best ways to grow as a developer. In my free time, I collaborate on projects with scopes that challenge me and help me refine my skills.
Unity Engineer - Top-down Zelda-like game
Unity 6.0 | Oct/2024 - Present
Lead programmer on an unpublished Zelda-like game, being developed as a collaboration between 15+ contributors.
Built core gameplay systems including inventory, dialogue, cutscenes, player controls, items/combat, saving/loading, quests, tools...
Organized and mentored the programming team, guiding less-experienced developers and ensuring code quality and consistency.
Due to NDAs of some of our members, Im unable to share any video or image about it.
Unreal Engine Engineer - Tower defense Party Game
Unreal Engine 5.4 | Nov/2024 - Current
Working in a team creating Eyes on Yuki, the sequel of little keepers, a succesfull overcooked meets tower defense vertical slice.
Modular turrets that allow for easy and fast iteration between different behaviours, projectiles and effects
Modular enemy system to create enemies with different characteristics
Local multiplayer player controller, camera and actions