Collaborations

As someone who enjoys learning and improving, I find that making games is one of the best ways to grow as a developer. In my free time, I collaborate on projects with scopes that challenge me and help me refine my skills.

Unity Engineer - Top-down Zelda-like game
Unity 6.0 | Oct/2024 - Present

Lead programmer on an unpublished Zelda-like game, being developed as a collaboration between 15+ contributors.

  • Built core gameplay systems including inventory, dialogue, cutscenes, player controls, items/combat, saving/loading, quests, tools...
  • Organized and mentored the programming team, guiding less-experienced developers and ensuring code quality and consistency. 

Due to NDAs of some of our members, Im unable to share any video or image about it.

Unreal Engine Engineer - Tower defense Party Game
Unreal Engine 5.4 | Nov/2024 - Current

Working in a team creating Eyes on Yuki, the sequel of little keepers, a succesfull overcooked meets tower defense vertical slice.

  • Modular turrets that allow for easy and fast iteration between different behaviours, projectiles and effects
  • Modular enemy system to create enemies with different characteristics 
  • Local multiplayer player controller, camera and actions