Marco Expósito Pérez
All the games that doesnt fit the other criteria are here. I usually do game jams for fun, so most of them are the games are that but there are a few ones from my school days.
Over the years I have done 13 games, 7 in Unreal Engine, 5 on Unity and 1 in phaser.
As part of a team of four programmers and three artists, we decided to make a game for the Nintendo 2DS console, using its main features as the core of our game.
Developed Patchwork, an Overcooked-like game.
Inspired by "Papers, please," but with a programming theme,
A platforms game around a ball doing loops, using super meat boy and geometry dash as references
Gameplay similar to old paper mario, but the minigames to improve your damage or defense are rythm based
Game similar to duck game or super smash bross.
Gameplay based on Call of Duty Zombies
Four player game about knocking opponents of the gameplay area.
Fighting game similar to a basic street fighter created in a team of 5.
The puzzles were focused on swaping between two different worlds, each with their own specific items and collisions.
The player must do rythm minigames without being seeing.
The gameplay is some sort of side scroller and hack and slash.
Inspired by the original Legend of Zelda, I created this roguelite with a classroom peer.