Game Jams

All the games that doesnt fit the other criteria are here. I usually do game jams for fun, so most of them are the games are that but there are a few ones from my school days. 
Over the years I have done 13 games, 7 in Unreal Engine, 5 on Unity and 1 in phaser.

2Ds Game - Weekend Jam
Unity | Winner of Malagajam w18 | Aug/2024

As part of a team of four programmers and three artists, we decided to make a game for the Nintendo 2DS console, using its main features as the core of our game. 

  • Built a system to emulate touchscreen input with mouse for PC testing and developed all touchscreen-focused minigames.
  • Extensive optimization to meet the strict requirements of the DS hardware.
Party coop - Weekend jam
Unreal Engine | Winner of MadridInGame jam | Sep/2023

Developed Patchwork, an Overcooked-like game.

  • Implemented both player controllers and the interactive smart objects usable by the player.
  • Built the customer queue AI system, a dynamic recipe requests, along an event system introducing random special customers every X rounds.
Management - Weekend Jam
Unity | Winner of Global Game jam 23 at the UCM | Jan/2023

Inspired by "Papers, please," but with a programming theme, 

  • Developed the game rules and gameplay.
  • Created a special event system to randomize each game.
  • Implemented a procedural way to create the gameplay documents that are given to the player.
2D Speed platforming - Weekend jam
Unity | Jul/2025

A platforms game around a ball doing loops, using super meat boy and geometry dash as references

  • Implemented spline-based player movement and input controls for precise gameplay.
  • Designed obstacles, respawn mechanics, and a stats tracking system to manage game flow.
  • Added difficulty settings and cinematic cutscenes to enhance player experience and engagement.
Turn-Rythm based combat - Weekend Jam
Unreal Engine | Jul/2024

Gameplay similar to old paper mario, but the minigames to improve your damage or defense are rythm based

  • Implemented a modular turn-based combat system supporting customizable skills, effects, and rhythm-based minigames.
  • Designed and programmed AI opponents with distinct strategies to challenge the player.
  • Integrated FMOD with our game to create the rythm based minigames.
2D Fighting - Weekend jam
Unity | Jan/2024

Game similar to duck game or super smash bross.

  • Implemented a dynamic camera system that automatically zooms based on player positions and in-game items.
  • Built character and stage selection systems.
  • Designed and programmed interactive items, projectiles, and their effects to enrich combat mechanics
3rd Person shooter - Week Jam
Unreal Engine | Nov/2023

Gameplay based on Call of Duty Zombies

  • Implemented the enemy AI and a system to manage progressively difficult enemy waves.
  • Created various buyable weapons and their unique effects.
  • Developed player movement mechanics and corresponding animations.
  • I designed everything from the weapons to the level.
4 Player Fighting - Weekend jam
Unity | Jan/2025

Four player game about knocking opponents of the gameplay area.

  • Implemented a variable amount of players system to play as 2, 3 or 4.
  • Programmed player skills and movement.
  • Made everything work with all type of controllers and gamepads, including joycons
Fighting Game - Weekend Jam
Unreal Engine | Oct/2023

Fighting game similar to a basic street fighter created in a team of 5.

  • Synchronization between player inputs, player animations and player attack hitboxes of both players.
  • Developed the UI and its effects.
  • Implemented an enemy AI for single player.
Puzzle Platformer - Weekend jam
Unreal Engine | Aug/2023

The puzzles were focused on swaping between two different worlds, each with their own specific items and collisions.

  • Utilized the 2D kit available in unreal with paper2D and paperZD.
  • Build interconnected maps with level streaming .
  • World swapping system and update all items collision and behaviours.
Stealth-Rythm - Weekend Jam
Unreal Engine | Jul/2023

The player must do rythm minigames without being seeing.

  • Programmed and designed minigames that required precise syncronization between the music beat, player input and UI.
  • Implemented different events connected to FMOD.
Hack & Slash - Master degree project
Unreal Engine | May/2023

The gameplay is some sort of side scroller and hack and slash.

  • Developed the player controller, camera and skills.
  • Implemented the AI, the boss area and the general combat arenas.
  • Created all the UI and HUD
  • Worked on the destructible items and the loot they drop.
  • Automated game compilation and testing with jenkins
Roguelite - Bachelor's project
Phaser 3 | May/2022

Inspired by the original Legend of Zelda, I created this roguelite with a classroom peer.

  • Developed a procedural algorythm to create random dungeons with pre-created rooms following a pattern.
  • Implemented different adquirable items and the interactions between them.
  • Programmed all the AI in the game, including a boss.
  • I designed everything that I programmed.